| To earn the Bear Badge, a Cub Scout must complete 12
achievements out of a possible 24 that are offered in the book. The
achievements are grouped in 4 major areas, GOD, COUNTRY, FAMILY, and
SELF. Within each group, a required number of achievements must be
completed, as indicated below. Also, any achievements that they do
NOT use to earn the Bear Badge may be used to earn
Arrow Points.
(Note that these achievements, as were the Wolf activities, are
primarily done at home and signed off by an adult family member
after the boy has completed each one. The book is then shown to the
Den Leader who records the progress and also signs the boy's book.)
The Bear Achievements are as follows, page number references to
the Bear Book are in parenthesis.
If the Cub Scout has not previously earned the
Bobcat Badge, it must be earned first.
Belt Loops
The Cub Scouts
Academics and Sports Program
(Belt Loops) is
one method of addressing the third aim of Scouting: the development
of physical, mental and emotional fitness. Fitness includes
the body (well-tuned and healthy), the mind (able to think and solve
problems), and the emotions (self-control, courage, and
self-respect). As in most activities in Cub Scouting, this is
not meant to be a highly competitive program, instead, the boys are
encouraged to DO THEIR BEST.
The
Academic and Sports Program is an optional program for all Cub
Scouts. It is not part of the normal requirements towards
ranks, except where used in obtaining various Webelos activity
badges and Wolf Elective 20 (Sports). Its purpose is to assist
the Scouts in learning a new skill, or improving one they already
posses.
ACHIEVEMENTS
GOD (Do ONE of the following)
- WAYS WE WORSHIP (Page 26)
Complete both requirements.
- Complete the Character Connection for Faith
- Know. Name some people in history who have
shown great faith. Discuss with an adult how faith has
been important at a particular point in his or her life.
- Commit. Discuss with an adult how having
faith and hope will help you in your life, and also
discuss some ways that you can strengthen your faith.
- Practice. Practice your faith as you are
taught in your home, church, synagogue, mosque, or
religious fellowship.
- Make a list of things you can do this week to practice
your religion as you are taught in your home, church,
synagogue, mosque, or other religious community. Check them
off your list as you complete them.
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- EMBLEMS OF FAITH (Page 30)
Complete the requirement.
Earn the Religious Emblem of your faith.
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COUNTRY (Do THREE of the following)
- WHAT MAKES AMERICA SPECIAL?
(Page 34)
(Do requirements (a) and (j) and any two of the other
requirements.
- Write or tell what makes America special to you.
- With the help of your family or den leader, find out
about two famous Americans. Tell the
things they did or are doing to improve our way of life.
- Find out something about the old homes near where you
live. Go and see two of them.
- Find out where places of historical interest are located
in or near your town or city. Go and visit one of them
with your family or den.
- Choose a state; it can be your favorite one or your
home state. Name its state bird, tree, and flower. Describe
its flag. Give the date it was admitted to the Union.
- Be a member of the color guard in a flag ceremony for
your den or pack.
- Display the U.S. flag in your home or fly it on three
national holidays..
- Learn how to raise and lower a U.S. flag properly for an
outdoor ceremony.
- Participate in an outdoor flag ceremony
- Complete the Character Connection for Citizenship.
- Know. Tell ways some people in the past have
served our country. Tell about some people who serve our
country today. (Don't forget about "ordinary" people who
serve our country.)
- Commit. Tell something that might happen to
you and your family if other people were not responsible
citizens. Tell one thing you will do to be a good
citizen.
- Practice. Tell three things you did in one
week that show you are a good citizen.
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List
- TALL TALES (Page
42)
Do all three requirements.
- Tell in your own words what folklore is. List some
folklore stories, folk songs, or historical legends from
your own state or part of the country. Play the Folklore
Match Game on page 48.
- Name at least five stories about American folklore.
Point out on a United States map where they
happened.
- Read two folklore stories and tell your favorite one to
your den.
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Achievements List
- SHARING YOUR WORLD WITH WILDLIFE
(Page 50)
This elective is also part of the Cub
Scout World Conservation Award.
Do four of the requirements.
- Choose a bird or animal that you like and find out how
it lives. Make a poster showing what you have learned.
- Build or make a bird feeder or birdhouse and hang it in
a place where birds can visit safely.
- Explain what a wildlife conservation officer does.
- Visit one of the following:
Zoo, Nature center, Aviary,
Wildlife refuge, Game preserve.
- Name one animal that has become extinct in the last 100
years. Tell why animals become extinct. Name one animal that
is on the endangered species list.
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Achievements List
- TAKE CARE OF YOUR PLANET
(Page 56)
Do three requirements.
- Save 5 pounds of glass or aluminum, or 1 month of daily
newspapers. Turn them in at a
recycling center or use your community's recycling service.
- Plant a tree in your yard, or on the grounds of the
group that operates your Cub Scout pack, or in a park or
other public place. Be sure to get permission first.
- Call city or county officials or your trash hauling
company and find out what happens to your trash after it is
hauled away.
- List all the ways water is used in your home. Search for
dripping faucets or other ways water might be wasted. With
an adult, repair or correct those problems.
- Discuss with an adult in your family the kinds of energy
your family uses.
- Find out more about your family's use of electricity.
- Take part in a den or pack neighborhood clean-up
project.
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- LAW ENFORCEMENT IS A BIG JOB
(Page 64)
Do all six requirements.
- Practice one way police gather evidence: by taking
fingerprints, or taking shoeprints, or taking tire track
casts.
- Visit your local sheriff's office or police station or
talk with a law enforcement officer visiting your den or
pack to discuss crime prevention.
- Help with crime prevention for your home.
- Be sure you know where to get help in your neighborhood.
- Learn the phone numbers to use in an emergency and post
them by each phone in your home.
- Know what you can do to help law enforcement.
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Achievements List
FAMILY (Do FOUR of the following)
- THE PAST IS EXCITING AND IMPORTANT
(Page 72)
Do requirement g and two other requirements.
- Visit your library or newspaper office. Ask to see back
issues of newspapers or an almanac.
- Find someone who was a Cub Scout a long time ago. Talk
with him about what Cub Scouting was like then.
- Start or add to an existing den or pack scrapbook.
- Trace your family back through your grandparents or
great-grandparents; or, talk to a grandparent about what it
was like when he or she was younger.
- Find out some history about your community.
- Start your own history: keep a journal for 2 weeks.
- Complete the Character Connection for Respect.
- Know. As you learn about how Cub Scout-age
life was like for adults you know, does what you learn
change what you think about them. Tell how it might help
you respect or value them more.
- Commit. Can you think of reasons others might
be disrespectful to people or things you value? Name one
new way you will show respect for a person or thing
someone else values.
- Practice. List some ways you can show respect
for people and events in the past.
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List
- WHAT'S COOKING? (Page
80)
Do four requirements.
- With an adult, bake cookies.
- With an adult, make snacks for the next den meeting.
- With an adult, prepare one part of your breakfast, one
part of your lunch, and one part of your supper.
- Make a list of the "junk foods" you eat. Discuss "junk
food" with a parent or teacher.
- Make some trail food for a hike.
- With an adult, make a dessert for your family.
- With an adult, cook something outdoors.
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- FAMILY FUN (Page 90)
Do both requirements.
- Go on a day trip or evening out with members of your
family.
- Have a family fun night at home.
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Achievements List
- BE READY! (Page 96)
Do requirements a through e and requirement g. Requirement f is
recommended, but not required.
- Tell what to do in case of an accident in the home. A
family member needs help. Someone's clothes catch on fire.
- Tell what to do in case of a water accident.
- Tell what to do in case of a school bus accident.
- Tell what to do in case of a car accident.
- With your family, plan escape routes from your home and
have a practice drill.
- Have a health checkup by a physician (optional).
- Complete the Character Connection for Courage.
- Know. Memorize the courage steps: Be brave,
Be calm, Be clear, and Be careful. Tell why each courage
step is important. How will memorizing the courage steps
help you to be ready?
- Commit. Tell why it might be difficult to
follow the courage steps in an emergency situation.
Think of other times you can use the courage steps.
(Standing up to a bully is one example.)
- Practice. Act out one of the requirements
using these courage steps: Be brave, Be calm, Be clear,
and Be careful.
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- FAMILY OUTDOOR ADVENTURE
(Page 106)
This achievement is also part of Cub
Scouting's Leave No Trace Award.
Do three requirements.
- Go camping with your family.
- Go on a hike with your family.
- Have a picnic with your family.
- Attend an outdoor event with your family.
- Plan your outdoor family day.
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Achievements List
- SAVING WELL, SPENDING WELL
(Page 112)
Do four requirements.
- Go grocery shopping with a parent or other adult member
of your family.
- Set up a savings account.
- Keep a record of how you spend money for 2 weeks.
- Pretend you are shopping for a car for your family.
- Discuss family finances with a parent or guardian.
- Play a board game with your family that involves the use
of play money.
- With an adult, figure out how much it costs for each
person in your home to eat one meal.
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Achievements List
SELF (do FOUR of the following)
- RIDE RIGHT (Page 118)
Do requirement (a) and three other requirements.
- Know the rules for bike safety. If your town requires a
bicycle license, be sure to get one.
- Learn to ride a bike, if you haven't by now. Show that
you can follow a winding course for 60 feet doing sharp left
and right turns, a U-turn, and an emergency stop.
- Keep your bike in good shape. Identify the parts of a
bike that should be checked often.
- Change a tire on a bicycle.
- Protect your bike from theft. Use a bicycle lock.
- Ride a bike for 1 mile without rest. Be sure to obey all
traffic rules.
- Plan and take a family bike hike.
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Achievements List
- GAMES, GAMES, GAMES!
(Page 126)
Do two requirements.
- Set up the equipment and play any two of these outdoor
games with your family or friends.
(Backyard golf, Badminton, Croquet, Sidewalk
shuffleboard, Kickball, Softball, Tetherball, Horseshoes,
Volleyball)
- Play two organized games with your den.
- Select a game that your den has never played. Explain
the rules. Tell them how to play it, and then play it with
them.
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Achievements List
- BUILDING MUSCLES
(Page 130)
Do all three requirements.
- Do physical fitness stretching exercises. Then do
curl-ups, push-ups, the standing long jump, and the softball
throw.
- With a friend about your size, compete in at least six
different two-person contests. (Many examples in book.)
- Compete with your den or pack in the crab relay, gorilla
relay, 30-yard dash, and kangaroo relay.
NOTE TO PARENTS: If a licensed physician certifies that the
Cub Scout's physical condition for an indeterminable time
doesn't permit him to do three of the requirements in this
achievement, the Cubmaster and pack committee may
authorize substitution of any three Arrow Point electives.
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- INFORMATION, PLEASE -
(Page 136)
Do requirement (a) and three more requirements.
- With an adult in your family, choose a TV show. Watch it
together.
- Play a game of charades at your den meeting or with your
family at home.
- Visit a newspaper office, or a TV or radio station and
talk to a news reporter.
- Use a computer to get information. Write, spell-check,
and print out a report on what you learned.
- Write a letter to a company that makes something you
use. Use e-mail or the U.S. Postal Service.
- Talk with a parent or other family member about how
getting and giving facts fits into his or her job.
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Achievements List
- JOT IT DOWN (Page 140)
Do requirement h and four other requirements.
- Make a list of the things you want to do today. Check
them off when you have done them.
- Write two letters to relatives or friends.
- Keep a daily record of your activities for 2 weeks.
- Write an invitation to someone.
- Write a thank-you note.
- Write a story about something you have done with your
family.
- Write about the activities of your den.
- Complete the Character Connection for Honesty.
- Know. Tell what made it difficult to be clear
and accurate as you wrote details and kept records, and
tell what could tempt you to write something that was
not exactly true. Define honesty.
- Commit. Tell why it is important to be honest
and trustworthy with yourself and with others. Imagine
you had reported something inaccurately and tell how you
could set the record straight. Give reasons that honest
reporting will earn the trust of others.
- Practice. While doing the requirement for
this achievement, be honest when you are writing about
real events.
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List
- SHAVINGS AND CHIPS
(Page 146)
Do all four requirements.
- Know the safety rules for handling a knife.
- Show that you know how to take care of and use a
pocketknife.
- Make a carving with a pocketknife. Work with your den
leader or other adult when doing this.
- Earn the Whittling Chip
card.
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Achievements List
- SAWDUST AND NAILS
(Page 152)
Do all three requirements.
- Show how to use and take care of four of these tools.
(Hammer, Hand saw, Hand drill, C-clamp, Wood plane, Pliers,
Crescent wrench, Screwdriver, Bench vise, Coping saw, Drill
bit)
- Build your own tool box.
- Use at least two tools listed in requirement (a) to fix
something.
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Achievements List
- BUILD A MODEL (Page
156)
Do requirement g and two other requirements.
- Build a model from a kit.
- Build a display for one of your models.
- Pretend you are planning to change the furniture layout
in one of the rooms in your home.
- Make a model of a mountain, a meadow, a canyon, or a
river.
- Go and see a model of a shopping center or new building
that is on display somewhere.
- Make a model of a rocket, boat, car, or plane.
- Complete the Character Connection for
Resourcefulness.
- Know. Review the requirements for this
achievement and list the resources you would need to
complete them. Then list the materials you could
substitute for items that you do not already have. Tell
what it means to be resourceful.
- Commit. After you complete the requirements
for this achievement, list any changes that would make
the results better if you did these projects again. Tell
why it is important to consider all available resources
for a project.
- Practice. While you complete the requirements
for this achievement, make notes on which materials
worked well in your projects and why.
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- TYING IT ALL UP (Page
162)
Do five requirements.
- Whip the ends of a rope.
- Tie a square knot, bowline, sheet bend, two half
hitches, and slip knot. Tell how each knot is used.
- Learn how to keep a rope from tangling.
- Coil a rope. Throw it, hitting a 2-foot square marker 20
feet away.
- Learn a magic rope trick.
- Make your own rope.
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Achievements List
- SPORTS, SPORTS, SPORTS
(Page 170)
Do all five requirements.
- Learn the rules of and how to play three team sports.
- Learn the rules of and how to play two sports in which
only one person is on each side.
- Take part in one team and one individual sport.
- Watch a sport on TV with a parent or some other adult
member of your family.
- Attend a high school, college, or professional sporting
event with your family or your den.
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Achievements List
- BE A LEADER (Page 174)
Do requirement f and two other requirements.
- Help a boy join Cub Scouting, or help a new Cub Scout
through the Bobcat trail.
- Serve as a denner or assistant denner.
- Plan and conduct a den activity with the approval of
your den leader.
- Tell two people they have done a good job.
- Leadership means choosing a way even when not everybody
likes your choice.
- Complete the Character Connection for Compassion.
- Know. Tell why, as a leader, it is important
to show kindness and concern for other people. List ways
leaders show they care about the thoughts and feelings
of others.
- Commit. Tell why a good leader must consider
the ideas, abilities, and feelings of others. Tell why
it might be hard for a leader to protect another
person's well-being. Tell ways you can be kind and
compassionate.
- Practice. While you complete the requirements
for this achievement, find ways to be kind and
considerate of others.
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